3 Pokemon Games That Didn't Get the Adoration They Warranted

In the wake of a taste of global harmony thanks to Pokémon Go, it's beyond doubt that the monster collecting series stands as one of the most popular video games in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing pandemonium surrounding card prices guarantees almost daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral every year.

Yet in spite of that pervasiveness and fame, some Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were buried under the hype of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the combat element of the series, and far too few of them focus on the everyday realities that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.


Given dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

Patrick Anderson
Patrick Anderson

A senior database architect with over 15 years of experience in enterprise data solutions and cloud infrastructure.